When you begin the game there are two options. From top to bottom: Start and Quit. After successfully raising your first girl a third option appears titled 'memories'. Start begins the game at the point you left off last. The game auto saves every time the game clock advances. The memory option will allow you to engage in h-scenes with girls that you have successfully raised.
box hako save game
When you select this from the start screen you will be able to see all of the girls you saved as memories. On this screen you can delete saved girls (lefthand button), select one to play with (right-hand top button), and exit (right-hand bottom button).After choosing one you have three options (from left to right)
At the beginning of the game you will only have one box with Fujiko inside.If you keep the girl in this box happy for five days, on the sixth day you will have a scene where she is glowing that asks whether or not you want to store her as a memory (left = yes, right = no).Following that you will have two boxes, one with Mu (pink-haired girl) inside and the other with Biino (white-haired catgirl).You will not be able to feed Biino, thus there is no way of saving her. (False - You can feed and save her with cheats explained below)You need to attend to both girls before day nine or one apple (i.e. girls) will no longer be available.Biino will fall sick and you will not be able to save her as a memory, but you can save Mu. (False - You can save her memory with cheat explained below)The next five days you will have three boxes, with Beniwo, Kogane, and Rin.After another five days you will be asked to save those girls as memories or not.On the 16th day there will be a special scene, which concludes the "story mode".
If you let three girls "die" without succeeding in keeping them happy the game will return you to the main screen.When you restart the game you will be reset to your last save.The last save is the last time you succeeded with a girl.I think this only goes for the first six girls (i.e. until day 16).
The "main menu" in the game comes in the form of the player's room.You have the option of viewing either the desk, or the table where the girls' boxes are.There will be 1 - 3 boxes on the table depending on what point in the game you are.(The image to the left is not of the main menu).
You will receive this girl (apple) within the first six days. She will not like ANY food you give her (so just let her starve). The purpose with her is to demonstrate what will happen if you don't feed a girl. However, there IS a way to save her with just a bit of cheating ^_^
Exit game on day 9, and open Illusion Wizard. On "save patcher" tab, do "Select Save File" -> choose data00.sav. Now. under "Choose/Change Girl", select middle bubble -> press "Change Selected Girl" and change "Days lived" to 4. Press the "Save Changes" button, and relaunch Hako. Upon the morning of day 10, you will see the CatGirl wave goodbye, and you can then save her memory.
Also, if you don't want to use the HakoSaveEditor to get her food, you can also use the Illusion Wizard to simply change her "Health" to 00 every day which removes sickness. However, you'll still need to change her "Days lived" to 4 on day 9, or you cannot save "her memory".
There are four tiers of food available throughout the game, and each produces a different type of gem.These gems give different values whether you have the fork trophy equipped on your table or not. (50% bonus with trophy.)Only apples with stickers (catgirl, eyepatch, glasses, elves.) may use tier 4 food, and stickered apples cannot eat the first three tiers of food.
Cheating to find out what food they like:The game automatically saves after you put a girl in a box, and whenever you return to your room.So if you want to find out a girl's favorite food, feed them different things, then when you find out, press alt+F4 to shut down the game, then load with the new knowledge in mind.
BOXBOY! + BOXGIRL! is a puzzle platformer video game developed by Hal Laboratory and published by Nintendo for the Nintendo Switch system on April 26, 2019. It is the first BOXBOY! game on a device other than the 3DS, and is heavily focused on two-player. The game has the most stages of any in the series, with 270 between the 3 campaigns.
If the story is completed after gaining all four fragments (by completing all stories), Qbby arrives at the final drill and notices that it requires two boxes instead of one. He sits in the drill and closes his eyes. The four fragments then combine to create a second box which is glowing. It sits in the other gap of the drill, allowing it to be activated, which subsequently destroys the meteor. The black smoke moves away from the planet and it is green again. The credits show the Qbabies on a green field after the world has been saved. They then look up as the camera pans up to reveal space, where, as the "The End" text appears, four stars glow for a brief moment.
BOXBOY! + BOXGIRL! features 3 playable characters. In single-player mode, the player plays as Qbby or Qucy (switchable using ZR and ZL on the Switch controller), featuring the moves and abilities from previous games. In two-player, the first player is Box Dad, while the second player is Box Mom. There is no actual difference between them, besides Box Mom's boxes having a bow on them to keep people from getting confused. After beating either single or two-player, a bonus campaign featuring Qudy is unlocked. Because Qudy is taller than the other Boxes, his boxes are rectangular, and he can turn sideways to make horizontal boxes instead of vertical.
A Tale For One is a single player story in BOXBOY! + BOXGIRL! where the player controls Qbby through various levels. In this game mode, the player can switch between playing as Qbby and Qucy who mechanically have no difference.
Once again we delve into the horror genre. This time we are going to explore the game Hako Onna. Designed by 江神 号 aka Go Ejin and published in English by Wizkids Games. A typical game will play in around ninety to one hundred twenty minutes.
Wearing a cardboard box in the wrong place or running around while wearing a box will raise a guard's suspicions, while being in a guard's patrol route or being discovered by troops clearing an area can lead the soldiers to expose Snake. Namely, if they bump into the box, they will wonder what a box is doing nearby and investigate by pulling up the box, leading to the player's discovery. The only exception to this rule is in Metal Gear Solid 3: Snake Eater while Naked Snake is disguised as Major Raikov: If the player during this time hides in a cardboard box and the personnel walks into it, the soldier will remove it, but will instead salute Snake after removing the box, due to their belief that he is Major Raikov. During modes of gameplay such as "Evasion" and "Alert", it is likely that a sentry coming into the path of the box will become inquisitive and investigate the cardboard box. In the "Evasion - Clearing" mode, soldiers are liable to fire directly at the box or remove the box from the ground for inspection. Sometimes, moving around in a cardboard box in front of a guard will make a guard shoot at it. If the player stops moving, the guard may lose interest and resume his patrols.
In Metal Gear, the player can use the cardboard box to avoid detection from surveillance cameras and guards. Its use is often the only means of avoiding an Alert in certain areas. If Snake equips the box and remains motionless, he will remain unnoticed. However, the player risks taking health damage if positioned in the path of a patrolling guard, since enemy character sprites that makes contact with Snake will reduce his health, as with normal gameplay.
In Metal Gear 2: Solid Snake, the cardboard box can again be used to evade detection. Enemy soldiers, however, will fire their weapons at the box upon its discovery, resulting in Snake receiving some damage to his health. Snake can be transported around the enemy fortress by climbing aboard conveyor belt-loaded trucks, with the box equipped. In addition to the cardboard box, Snake can also utilize a washbucket as an effective hiding spot. In the original game, the description for the cardboard box mentioned takkyūbin (タッキュウビン), which was an express delivery service used by the Yamato Transport company in Japan. The Virtual Console version replaced this with the more generic takuhaibin (タクハイビン), presumably due to copyright issues.
In Metal Gear Solid, climbing into the back of a cargo truck and then equipping one of the three boxes will cause a guard to arrive, who then drives the truck to the destination that is labelled on the box: Cardboard Box A goes to the Heliport; Cardboard Box B goes to the Nuclear Warhead Storage Building; and Cardboard Box C goes to the Snowfield. The boxes can still function as a disguise, similar to previous games.
The box can also double as wolf repellent. Immediately prior to the boss fight with Sniper Wolf, attack Meryl Silverburgh in the wolf cave, then quickly equip a box. Meryl will whistle for the wolves to attack Snake. Instead, the wolf pup will urinate on the box in order to mark its territory. For the rest of the game, the wolves will recognize the scent and will not attack Snake as long as he has this specific box equipped.
In the remake made for the Nintendo Gamecube, Metal Gear Solid: The Twin Snakes, the boxes return and serve the same purpose as in the original game. However, instead of being listed by Alphabetical order, they are instead given in numerical order. Their description also shortens the label and includes a statement about how the player needs to equip it to wear it. This is mostly due to The Twin Snakes reusing several elements from Metal Gear Solid 2. 2ff7e9595c
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